function scr_dialogue_battle_action_selected_action_2_slither_b() //gml_Script_scr_dialogue_battle_action_selected_action_2_slither_b { if (global.enemy_low_hp == true) { message[0] = "* You believe that Sir Slither# wants to stay alive." global.last_action_selected_2 = "Action 2 Low HP" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You buy into Sir Slither's# fancy words. Something feels# off." global.last_action_selected_2 = "Action 2 Message 0" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } }