function scr_dialogue_battle_action_selected_action_2_starlo() { if (global.attack_cycle < 10) { message[0] = "* You narrow your eyes and# everything becomes letterboxed."; message[1] = "* Starlo doesn't know how this# is possible."; } else { message[0] = "* You shoot a nasty look at# Starlo..."; message[1] = "* He gives a worried face before# forcefully glaring back."; } global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; }