function scr_dialogue_battle_action_selected_action_2_tellyvis_a() { var action_2_selected_count = global.action_2_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You couldn't sleep if you# wanted to."; global.last_action_selected_2 = "Action 2 Low HP"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You begin to drift off to the# dismay of Telly.. "; global.last_action_selected_2 = "Action 2 Message 0"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } }