function scr_dialogue_battle_action_selected_action_2_tellyvis_a() //gml_Script_scr_dialogue_battle_action_selected_action_2_tellyvis_a { var action_2_selected_count = global.action_2_selected_count if (global.enemy_low_hp == true) { message[0] = "* You couldn't sleep if you# wanted to." global.last_action_selected_2 = "Action 2 Low HP" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You begin to drift off to the# dismay of Telly.. " global.last_action_selected_2 = "Action 2 Message 0" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } }