function scr_dialogue_battle_action_selected_action_3_axis_geno() { message[0] = "* You grip your sidearm with# enmity..."; message[1] = "* Something stirs inside."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 3 Message 0"; }