function scr_dialogue_battle_action_selected_action_3_axis_geno() //gml_Script_scr_dialogue_battle_action_selected_action_3_axis_geno { message[0] = "* You grip your sidearm with# enmity..." message[1] = "* Something stirs inside." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 3 Message 0" }