function scr_dialogue_battle_action_selected_action_3_bowll_a() { var action_3_selected_count = global.action_3_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You tell Bowll to be careful.#* He doesn't listen."; global.last_action_selected = "Action 3 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_3_selected_count >= 1) { message[0] = "* You tell Bowll he's cool the# way he is."; global.last_action_selected = "Action 3 Message 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You ask Bowll to open up and be# genuine with you."; global.last_action_selected = "Action 3 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }