function scr_dialogue_battle_action_selected_action_3_flier_a() { var action_3_selected_count = global.action_3_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You tell Flier that he is# depressing."; global.last_action_selected = "Action 3 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { if (global.action_2_selected_count > 0) { message[0] = "* Flier is reconsidering his# reconsiderations."; } else { random_number = irandom_range(0, 1); if (random_number == 0) message[0] = "* You insult Flier's choice of# outfits."; else if (random_number == 1) message[0] = "* You insult Flier's choice of# outfits."; } global.last_action_selected = "Action 3 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }