function scr_dialogue_battle_action_selected_action_3_flier_c() //gml_Script_scr_dialogue_battle_action_selected_action_3_flier_c { var action_3_selected_count_3 = global.action_3_selected_count_3 if (global.enemy_low_hp_3 == true) { message[0] = "* You tell Flier that he is# depressing." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 3 Low HP" } else { if (global.action_2_selected_count_3 > 0) message[0] = "* Flier is reconsidering his# reconsiderations." else { random_number = irandom_range(0, 1) if (random_number == 0) message[0] = "* You insult Flier's choice of# outfits." else if (random_number == 1) message[0] = "* You insult Flier's choice of# outfits." } global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 3 Message 0" } }