function scr_dialogue_battle_action_selected_action_3_flower_girls() { switch (global.dunes_flag[31]) { case 1: message[0] = "* You tell Violetta she's weird."; if (global.enemy_low_hp == true) message[0] = "* You tell Violetta she's weak."; break; case 2: message[0] = "* You tell Pedla you aren't# interested in any flowers."; if (global.enemy_low_hp == true) message[0] = "* You tell Pedla you don't want# her flowers."; break; case 3: message[0] = "* You tell Rosa she's too loud."; if (global.enemy_low_hp == true) message[0] = "* You tell Rosa she's weak."; break; } global.last_action_selected = "Action 3 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; }