function scr_dialogue_battle_action_selected_action_3_goosic_a() //gml_Script_scr_dialogue_battle_action_selected_action_3_goosic_a { var action_3_selected_count = global.action_3_selected_count if (global.enemy_low_hp == true) { message[0] = "* You try to move Goosic's needle# but it shocks you." global.last_action_selected_3 = "Action 3 Low HP" global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" } else if (global.action_3_selected_count >= 1) { message[0] = "* Goosic seems to be calming# down. Shouldn't change the song# now." global.last_action_selected_3 = "Action 3 Message 1" global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" } else { message[0] = "* You move Goosic's needle to a# new, calmer record." global.last_action_selected_3 = "Action 3 Message 0" global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" } }