function scr_dialogue_battle_action_selected_action_3_goosic_a() { var action_3_selected_count = global.action_3_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You try to move Goosic's needle# but it shocks you."; global.last_action_selected_3 = "Action 3 Low HP"; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; } else if (global.action_3_selected_count >= 1) { message[0] = "* Goosic seems to be calming# down. Shouldn't change the song# now."; global.last_action_selected_3 = "Action 3 Message 1"; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; } else { message[0] = "* You move Goosic's needle to a# new, calmer record."; global.last_action_selected_3 = "Action 3 Message 0"; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; } }