function scr_dialogue_battle_action_selected_action_3_insomnitot_a() //gml_Script_scr_dialogue_battle_action_selected_action_3_insomnitot_a { var action_3_selected_count = global.action_3_selected_count if (global.enemy_low_hp == true) { message[0] = "* You wave your hand slowly in# front of Insomnitot's face.#* It doesn't react." global.last_action_selected = "Action 3 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (global.enemy_sparing == true) { message[0] = "* You reach for Insomnitot's# tassle, but think better of# disturbing its slumber." global.last_action_selected = "Action 3 Sparing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You swing Insomnitot's tassel# in front of its face." global.last_action_selected = "Action 3 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }