function scr_dialogue_battle_action_selected_action_3_slither_a() { var action_3_selected_count = global.action_3_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You tell Sir Slither you don't# think he can hold on much# longer."; global.last_action_selected = "Action 3 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_3_selected_count >= 1) { message[0] = "* You refuse to let Sir Slither# become a main character."; global.last_action_selected = "Action 3 Message 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You step away from Sir# Slither. His pursuit falters."; global.last_action_selected = "Action 3 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }