function scr_dialogue_battle_action_selected_action_3_starlo() //gml_Script_scr_dialogue_battle_action_selected_action_3_starlo { if (global.attack_cycle < 10) message[0] = "* You chomp and pull at the# lasso but it only gets tighter." else message[0] = "* You take a deep breath to# prepare for the next attack." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }