function scr_end_enemy_attacking_axis() //gml_Script_scr_end_enemy_attacking_axis { var turns_passed = global.special_action_count if (turns_passed != global.special_action_count_last) { instance_create(402, 68, obj_quote_bubble_battle_yellow_2) instance_create(0, 0, obj_quote_battle_axis_attack_end) return true; } else return false; }