function scr_enemy_attack_candy_corn() { var distance_x = 20; var distance_y = 26; var max_variations = 3; global.attack_counter_max = 25; if (global.attack_counter == 0 && global.timer_attacks_counter < 6) { if (global.timer_attacks_counter == 0) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn); else if (global.timer_attacks_counter == 1) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn); else if (global.timer_attacks_counter == 2) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn); else if (global.timer_attacks_counter == 3) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn); else if (global.timer_attacks_counter == 4) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn); else if (global.timer_attacks_counter == 5) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn); global.timer_attacks_counter += 1; } }