function scr_enemy_attack_penilla_drawing() //gml_Script_scr_enemy_attack_penilla_drawing { var distance = 20 var max_variations = 4 var sector = irandom_range(0, 1) var sector_2 = irandom_range(0, 1) if (sector == 0) { if (sector_2 == 0) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance + (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations * (irandom_range(0, max_variations))), obj_battle_enemy_attack_penilla_pencil) else if (sector_2 == 1) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance + (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations * (irandom_range(0, max_variations))), obj_battle_enemy_attack_penilla_pencil) } else if (sector == 1) { if (sector_2 == 0) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * (irandom_range(0, max_variations))), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_penilla_pencil) else if (sector_2 == 1) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * (irandom_range(0, max_variations))), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance), obj_battle_enemy_attack_penilla_pencil) } }