function scr_enemy_attack_rorrim_mirror() //gml_Script_scr_enemy_attack_rorrim_mirror { var distance_y = 10 global.attack_counter_max = 30 if (global.attack_counter == 0) instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_top - distance_y), obj_battle_enemy_attack_rorrim_mirror) }