function scr_enemy_timer_attacks_asgore() //gml_Script_scr_enemy_timer_attacks_asgore { if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (!instance_exists(obj_battle_enemy_attack_asgore_checker)) instance_create(0, 0, obj_battle_enemy_attack_asgore_checker) } }