function scr_enemy_timer_attacks_axis() //gml_Script_scr_enemy_timer_attacks_axis { var enemy_attack = global.enemy_attack if (!instance_exists(obj_attack_cycler_axis)) instance_create(0, 0, obj_attack_cycler_axis) if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Introductory Attack" && (!instance_exists(obj_battle_enemy_attack_energy_balls_0_creator))) instance_create(0, 0, obj_battle_enemy_attack_energy_balls_0_creator) else if (enemy_attack == "Energy Balls 1" && (!instance_exists(obj_battle_enemy_attack_energy_balls_1_creator))) instance_create(0, 0, obj_battle_enemy_attack_energy_balls_1_creator) else if (enemy_attack == "Energy Balls 2" && (!instance_exists(obj_battle_enemy_attack_energy_balls_2_creator))) instance_create(0, 0, obj_battle_enemy_attack_energy_balls_2_creator) else if (enemy_attack == "Super Ball 1" && (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator))) instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator) else if (enemy_attack == "Energy Balls Spin 1" && (!instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator))) instance_create(0, 0, obj_battle_enemy_attack_energy_balls_spin_creator) else if (enemy_attack == "Hand Laser" && (!instance_exists(obj_battle_enemy_attack_hand_lasers_creator))) instance_create(0, 0, obj_battle_enemy_attack_hand_lasers_creator) else if (enemy_attack == "Super Ball 2" && (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator))) instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator) else if (enemy_attack == "Color Lasers" && (!instance_exists(obj_battle_enemy_attack_color_lasers_creator))) instance_create(0, 0, obj_battle_enemy_attack_color_lasers_creator) else if (enemy_attack == "Color Lasers 2" && (!instance_exists(obj_battle_enemy_attack_color_lasers_2_creator))) instance_create(0, 0, obj_battle_enemy_attack_color_lasers_2_creator) else if (enemy_attack == "Super Ball 3" && (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator))) instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator) else if (enemy_attack == "Steam Walls Spin" && (!instance_exists(obj_battle_enemy_attack_steam_walls_spin))) instance_create(0, 0, obj_battle_enemy_attack_steam_walls_spin) else if (enemy_attack == "Pulse Energy" && (!instance_exists(obj_battle_enemy_attack_pulse_energy))) instance_create(0, 0, obj_battle_enemy_attack_pulse_energy) else if (enemy_attack == "Super Ball 4" && (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator))) instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator) else if (enemy_attack == "Super Ball 5" && (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator))) instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator) else if (enemy_attack == "Super Ball 6" && (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator))) instance_create(0, 0, obj_battle_enemy_attack_super_ball_1_creator) else if (enemy_attack == "Lobbing Bombs" && (!instance_exists(obj_battle_enemy_attack_axis_lobbing_bombs))) instance_create(0, 0, obj_battle_enemy_attack_axis_lobbing_bombs) else if (enemy_attack == "X Colors" && (!instance_exists(obj_battle_enemy_attack_x_colors_creator))) instance_create(0, 0, obj_battle_enemy_attack_x_colors_creator) else if (enemy_attack == "Lobbing Bombs 2" && (!instance_exists(obj_battle_enemy_attack_axis_lobbing_bombs_2))) instance_create(0, 0, obj_battle_enemy_attack_axis_lobbing_bombs_2) else if (enemy_attack == "Magnetic Orbs" && (!instance_exists(obj_battle_enemy_attack_axis_magnetic_orbs_creator))) instance_create(0, 0, obj_battle_enemy_attack_axis_magnetic_orbs_creator) else if (enemy_attack == "Axis Turrets" && (!instance_exists(obj_battle_enemy_attack_axis_turrets))) instance_create(0, 0, obj_battle_enemy_attack_axis_turrets) else if (enemy_attack == "Axis Turrets 2" && (!instance_exists(obj_battle_enemy_attack_axis_turrets_2))) instance_create(0, 0, obj_battle_enemy_attack_axis_turrets_2) else if (enemy_attack == "Laser Grid" && (!instance_exists(obj_battle_enemy_attack_axis_laser_grid))) instance_create(0, 0, obj_battle_enemy_attack_axis_laser_grid) else if (enemy_attack == "Axis Turrets 3" && (!instance_exists(obj_battle_enemy_attack_axis_turrets_3))) instance_create(0, 0, obj_battle_enemy_attack_axis_turrets_3) else if (enemy_attack == "Guardener No Attack") { with (obj_dialogue_box_battle_transformation_any) event_user(0) } } }