function scr_enemy_timer_attacks_boulders() //gml_Script_scr_enemy_timer_attacks_boulders { var enemy_attack = global.enemy_attack if (enemy_attack == "Falling Boulders" && (!instance_exists(obj_battle_enemy_attack_falling_boulders_creator))) instance_create(0, 0, obj_battle_enemy_attack_falling_boulders_creator) }