function scr_enemy_timer_attacks_martlet_pacifist() { var enemy_attack = global.enemy_attack; if (global.last_text_move_select > -1 && enemy_attack != "Martlet Feather Finale") { if (!instance_exists(obj_attack_cycler_martlet)) instance_create(0, 0, obj_attack_cycler_martlet); } if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (!instance_exists(obj_quote_battle_martlet_pacifist_during_attack_parent)) { if (enemy_attack == "Martlet Feather Fall" && !instance_exists(obj_battle_enemy_attack_martlet_feather_fall_checker)) { instance_create(0, 0, obj_battle_enemy_attack_martlet_feather_fall_checker); } else if (enemy_attack == "Martlet Feather Flow" && !instance_exists(obj_battle_enemy_attack_martlet_feather_flow_checker)) { instance_create(0, 0, obj_battle_enemy_attack_martlet_feather_flow_checker); } else if (enemy_attack == "Martlet Package" && !instance_exists(obj_battle_enemy_attack_martlet_package_checker)) { instance_create(0, 0, obj_battle_enemy_attack_martlet_package_checker); } else if (enemy_attack == "Martlet Feather Circle" && !instance_exists(obj_battle_enemy_attack_martlet_feather_circle_checker)) { instance_create(0, 0, obj_battle_enemy_attack_martlet_feather_circle_checker); } else if (enemy_attack == "Martlet Feather Spiral" && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_checker)) { instance_create(0, 0, obj_battle_enemy_attack_martlet_feather_spiral_checker); } else if (enemy_attack == "Martlet Wing Gust" && !instance_exists(obj_battle_enemy_attack_martlet_wing_gust_body)) { instance_create(obj_martlet_body.x, obj_martlet_body.y, obj_battle_enemy_attack_martlet_wing_gust_body); } else if (enemy_attack == "Martlet Catapult") { } else if (enemy_attack == "Martlet Tornado" && !instance_exists(obj_battle_enemy_attack_martlet_tornado_checker)) { instance_create(0, 0, obj_battle_enemy_attack_martlet_tornado_checker); } else if (enemy_attack == "Martlet Feather Finale" && !instance_exists(obj_battle_enemy_attack_martlet_feather_finale_checker)) { instance_create(0, 0, obj_battle_enemy_attack_martlet_feather_finale_checker); } } } }