function scr_game_time_add() //gml_Script_scr_game_time_add { global.game_time_counter_add += 1 if (global.game_time_counter_add >= room_speed) { global.game_time_seconds_add += 1 global.game_time_counter_add -= room_speed } if (global.game_time_seconds_add >= 60) { global.game_time_minutes_add += 1 global.game_time_seconds_add -= 60 } }