function scr_game_time_add() { global.game_time_counter_add += 1; if (global.game_time_counter_add >= room_speed) { global.game_time_seconds_add += 1; global.game_time_counter_add -= room_speed; } if (global.game_time_seconds_add >= 60) { global.game_time_minutes_add += 1; global.game_time_seconds_add -= 60; } }