function scr_generate_battle_ceroba() //gml_Script_scr_generate_battle_ceroba { if live_call() return global.live_result; global.battle_enemy_name_1 = "ceroba" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = -1 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 1000 global.max_hp_enemy = 1000 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 13 global.enemy_defense_stat = 15 global.enemy_vulnerable = true global.enemy_attacking = false global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = false global.enemy_special_text = 0 global.enemy_exp = 1500 global.enemy_gold = 30 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_2_important = false global.action_3_important = false global.action_1_color = 16777215 global.action_2_color = 16777215 global.action_3_color = 16777215 global.action_amount = 3 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 1 global.important_cutscene = false global.can_attack = true global.battle_phase = 1 global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.action_3_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 global.attack_cycle = 0 global.attack_cycle_max = 10 global.enemy_mode = 0 global.enemy_mode_previous = 0 if (global.sound_carry_overworld == false) scr_audio_stop_sound(0) audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 var spawn_x = 318 var spawn_y = 240 instance_create_depth((spawn_x - 14), (spawn_y - 99), 100, obj_ceroba_staff) instance_create_depth((spawn_x + 5), (spawn_y - 177), 100, obj_ceroba_ponytail) instance_create_depth((spawn_x - 18), (spawn_y - 116), 100, obj_ceroba_hand_left) instance_create_depth((spawn_x + 28), (spawn_y - 123), 90, obj_ceroba_hand_right) instance_create_depth((spawn_x + 3), (spawn_y - 122), 89, obj_ceroba_head) instance_create_depth(spawn_x, spawn_y, 100, obj_ceroba_body_pacifist_phase_1) obj_ceroba_staff.image_alpha = 0 obj_ceroba_ponytail.image_alpha = 0 obj_ceroba_hand_left.image_alpha = 0 obj_ceroba_hand_right.image_alpha = 0 obj_ceroba_head.image_alpha = 0 global.enemy_target_x = obj_ceroba_body_pacifist_phase_1.x global.enemy_target_y = obj_ceroba_body_pacifist_phase_1.y - 100 instance_create_depth(0, 0, 500, obj_petal_generator_phase_1) global.last_text_move_select = -1 instance_create(0, 0, obj_battle_fade_in_screen) instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(0, 0, obj_text_battle_stat_name) instance_create(0, 0, obj_text_battle_stat_lv) instance_create(244, 405, obj_text_hp) instance_create(0, 0, obj_text_hp_stat) instance_create(32, 250, obj_dialogue_box_battle) instance_create(31, 431, obj_fight) instance_create(184, 431, obj_act) instance_create(344, 431, obj_item) instance_create(499, 431, obj_mercy) global.soul_mode = "Red" instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) obj_heart_battle_menu.image_alpha = 0 global.boss_mini = false }