function scr_generate_battle_dalv() //gml_Script_scr_generate_battle_dalv { if live_call() return global.live_result; global.battle_enemy_name_1 = "dalv" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = -1 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 240 global.max_hp_enemy = 240 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 6 global.enemy_defense_stat = 4 global.enemy_vulnerable = true global.enemy_attacking = false global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = false global.enemy_special_text = 0 global.enemy_exp = 120 global.enemy_gold = 15 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_2_important = false global.action_1_color = 16777215 global.action_2_color = 65535 global.action_amount = 2 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 1 global.important_cutscene = false global.can_attack = true global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 if (global.route == 3 && global.flag[15] != 1) { global.enemy_mode = 2 global.enemy_mode_previous = 2 } else if (global.route == 3 && global.flag[15] == 1) { global.enemy_mode = 1 global.enemy_mode_previous = 1 global.route = 1 global.geno_complete[1] = false global.kill_number[1] = 1 } else { global.enemy_mode = 0 global.enemy_mode_previous = 0 } global.enemy_mode_gen = 0 global.enemy_mode_gen_previous = 0 if (global.sound_carry_overworld == false) { scr_audio_stop_sound(0) audio_sound_gain(mus_dalvopening_yellow, 0.8, 0) audio_sound_pitch(mus_dalvopening_yellow, 1) audio_play_sound(mus_dalvopening_yellow, 20, false) audio_initial_music = 138 audio_extend_music = 136 audio_extend = true } else audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 instance_create(318, 238, obj_dalv_body) instance_create(320, 90, obj_dalv_head) global.enemy_target_x = obj_dalv_body.x global.enemy_target_y = obj_dalv_body.y - 100 instance_create(0, 0, obj_battle_fade_in_screen) instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(0, 0, obj_text_battle_stat_name) instance_create(0, 0, obj_text_battle_stat_lv) instance_create(244, 405, obj_text_hp) instance_create(0, 0, obj_text_hp_stat) instance_create(0, 0, obj_background_boss_battle_1_yellow) instance_create(32, 250, obj_dialogue_box_battle) instance_create(31, 431, obj_fight) instance_create(184, 431, obj_act) instance_create(344, 431, obj_item) instance_create(499, 431, obj_mercy) global.last_text_move_select = 0 global.soul_mode = "Red" instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) instance_create(0, 0, obj_dialogue_battle_move_select_intro) global.boss_mini = false global.enemy_attack = "Dalv Start" }