function scr_generate_battle_dalv() { if (live_call()) return global.live_result; global.battle_enemy_name_1 = "dalv"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 240; global.max_hp_enemy = 240; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 6; global.enemy_defense_stat = 4; global.enemy_vulnerable = true; global.enemy_attacking = false; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = false; global.enemy_special_text = 0; global.enemy_exp = 120; global.enemy_gold = 15; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_1_color = 16777215; global.action_2_color = 65535; global.action_amount = 2; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; if (global.route == 3 && global.flag[15] != 1) { global.enemy_mode = 2; global.enemy_mode_previous = 2; } else if (global.route == 3 && global.flag[15] == 1) { global.enemy_mode = 1; global.enemy_mode_previous = 1; global.route = 1; global.geno_complete[1] = false; global.kill_number[1] = 1; } else { global.enemy_mode = 0; global.enemy_mode_previous = 0; } global.enemy_mode_gen = 0; global.enemy_mode_gen_previous = 0; if (global.sound_carry_overworld == false) { scr_audio_stop_sound(0); audio_sound_gain(mus_dalvopening_yellow, 0.8, 0); audio_sound_pitch(mus_dalvopening_yellow, 1); audio_play_sound(mus_dalvopening_yellow, 20, false); audio_initial_music = 138; audio_extend_music = 136; audio_extend = true; } else { audio_extend = false; } global.sound_carry_battle = false; global.mettaton_voice_count = 1; instance_create(318, 238, obj_dalv_body); instance_create(320, 90, obj_dalv_head); global.enemy_target_x = obj_dalv_body.x; global.enemy_target_y = obj_dalv_body.y - 100; instance_create(0, 0, obj_battle_fade_in_screen); instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(0, 0, obj_background_boss_battle_1_yellow); instance_create(32, 250, obj_dialogue_box_battle); instance_create(31, 431, obj_fight); instance_create(184, 431, obj_act); instance_create(344, 431, obj_item); instance_create(499, 431, obj_mercy); global.last_text_move_select = 0; global.soul_mode = "Red"; instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); instance_create(0, 0, obj_dialogue_battle_move_select_intro); global.boss_mini = false; global.enemy_attack = "Dalv Start"; }