function scr_generate_battle_dummy_training_pacifist() //gml_Script_scr_generate_battle_dummy_training_pacifist { global.battle_enemy_name_1 = "dummy training pacifist" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = 0 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 60 global.max_hp_enemy = 60 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 8 global.enemy_defense_stat = 2 global.enemy_vulnerable = true global.enemy_attacking = false global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = false global.enemy_special_text = 0 global.enemy_exp = 3 global.enemy_gold = 2 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_1_color = 16777215 global.action_amount = 1 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 1 global.important_cutscene = false global.can_attack = false global.action_1_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 global.attack_cycle = 0 global.attack_cycle_max = 6 global.enemy_mode = 0 global.enemy_mode_previous = 0 global.enemy_mode_gen = 0 global.enemy_mode_gen_previous = 0 scr_audio_stop_sound(0) script_execute(gml_Script_scr_determine_enemy_music_yellow) audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 instance_create(316, 220, obj_dummy_training_dummy) global.enemy_target_x = obj_dummy_training_dummy.x global.enemy_target_y = obj_dummy_training_dummy.y - 48 global.enemy_damage_x = obj_dummy_training_dummy.x global.enemy_damage_y = obj_dummy_training_dummy.y - 48 global.last_text_move_select = -1 instance_create(0, 0, obj_battle_fade_in_screen) instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(0, 0, obj_text_battle_stat_name) instance_create(0, 0, obj_text_battle_stat_lv) instance_create(244, 405, obj_text_hp) instance_create(0, 0, obj_text_hp_stat) instance_create(32, 250, obj_dialogue_box_battle) instance_create(31, 431, obj_fight) instance_create(184, 431, obj_act) global.soul_mode = "Red" instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) with (obj_heart_battle_menu) image_alpha = 0 global.boss_mini = false global.enemy_attack = "Nothing" global.image_alpha_enemy_attacking_immunity = true }