function scr_generate_battle_energy_balls() { global.battle_enemy_name_1 = "energy balls minifight"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 9999; global.max_hp_enemy = 9999; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 10; global.enemy_defense_stat = 0; global.enemy_vulnerable = true; global.enemy_attacking = true; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = false; global.enemy_special_text = 0; global.enemy_exp = 500; global.enemy_gold = 10; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_1_color = 16777215; global.action_2_color = 16777215; global.action_amount = 0; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; audio_extend = false; global.sound_carry_battle = false; global.mettaton_voice_count = 1; global.enemy_target_x = 0; global.enemy_target_y = 0; global.last_text_move_select = -1; instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(0, 0, obj_background_enemy_battle_steamworks_yellow); instance_create(319, 320, obj_dialogue_box_battle); global.soul_mode = "Red"; with (obj_heart_battle_fighting_parent) moveable = false; global.boss_mini = false; global.enemy_attack = "Energy Balls"; global.image_alpha_enemy_attacking_immunity = true; global.battle_phase = 1; }