function scr_generate_battle_energy_balls() //gml_Script_scr_generate_battle_energy_balls { global.battle_enemy_name_1 = "energy balls minifight" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = -1 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 9999 global.max_hp_enemy = 9999 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 10 global.enemy_defense_stat = 0 global.enemy_vulnerable = true global.enemy_attacking = true global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = false global.enemy_special_text = 0 global.enemy_exp = 500 global.enemy_gold = 10 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_2_important = false global.action_1_color = 16777215 global.action_2_color = 16777215 global.action_amount = 0 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 1 global.important_cutscene = false global.can_attack = true global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 global.enemy_target_x = 0 global.enemy_target_y = 0 global.last_text_move_select = -1 instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(244, 405, obj_text_hp) instance_create(0, 0, obj_text_hp_stat) instance_create(0, 0, obj_background_enemy_battle_steamworks_yellow) instance_create(319, 320, obj_dialogue_box_battle) global.soul_mode = "Red" with (obj_heart_battle_fighting_parent) moveable = false global.boss_mini = false global.enemy_attack = "Energy Balls" global.image_alpha_enemy_attacking_immunity = true global.battle_phase = 1 }