function scr_generate_battle_flowey() //gml_Script_scr_generate_battle_flowey { if live_call() return global.live_result; global.battle_enemy_name_1 = "flowey" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = -1 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 1000 global.max_hp_enemy = 1000 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 2 global.enemy_defense_stat = 15 global.enemy_vulnerable = true global.enemy_attacking = true global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = false global.enemy_special_text = 0 global.enemy_exp = 1500 global.enemy_gold = 20 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_2_important = false global.action_3_important = false global.action_1_color = 16777215 global.action_2_color = 16777215 global.action_3_color = 16777215 global.action_amount = 3 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 0 global.important_cutscene = false global.can_attack = true global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 global.attack_cycle = 0 global.attack_cycle_max = 7 global.enemy_mode = 0 global.enemy_mode_previous = 0 global.current_hp_self = 100 global.max_hp_self = 100 global.player_armor_modifier_defense = 0 global.player_defense = 0 if (global.sound_carry_overworld == false) scr_audio_stop_sound(0) audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 global.enemy_target_x = 320 global.enemy_target_y = 60 global.last_text_move_select = -1 instance_create(0, 0, obj_battle_fade_in_screen) instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(0, 0, obj_text_battle_stat_name) instance_create(0, 0, obj_text_battle_stat_lv) instance_create(244, 405, obj_text_hp) instance_create(0, 0, obj_text_hp_stat) instance_create(319, 320, obj_dialogue_box_battle) instance_create(31, 431, obj_fight) instance_create(184, 431, obj_act) instance_create(344, 431, obj_item) instance_create(499, 431, obj_mercy) global.soul_mode = "Red" instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) with (obj_heart_battle_menu) image_alpha = 0 global.boss_mini = false global.enemy_attack = "Flowey Opener" global.image_alpha_enemy_attacking_immunity = true global.battle_phase = 1 if (!instance_exists(obj_flowey_1_controller_base)) instance_create_depth(0, 0, 0, obj_flowey_1_controller_base) if (global.flowey_battle_1_phase > 1 || global.death_count[7] > 0) { obj_dialogue_box_battle.x = 32 obj_dialogue_box_battle.y = 250 global.enemy_attacking = false with (obj_heart_battle_menu) image_alpha = 1 instance_create_depth((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), -642, obj_dialogue_battle_move_select_flowey) instance_create(0, 0, obj_attack_cycler_flowey) instance_destroy(obj_attack_cycler_flowey) global.turns_passed = 1 instance_create_depth(0, 0, 0, obj_battle_flowey_background_ui) instance_create_depth(320, 140, 0, obj_battle_flowey_body_1) obj_battle_flowey_body_1.can_draw_ghost = true if (!audio_is_playing(mus_flowey_final_boss_1_main)) global.battle_music = audio_play_sound(mus_flowey_final_boss_1_main, 1, 1) } }