function scr_generate_battle_martlet_genocide() //gml_Script_scr_generate_battle_martlet_genocide { global.battle_enemy_name_1 = "martlet" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = -1 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 750 global.max_hp_enemy = 750 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 12 global.enemy_defense_stat = 8 global.enemy_vulnerable = true global.enemy_attacking = true global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = false global.enemy_special_text = 0 global.enemy_exp = 200 global.enemy_gold = 0 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_2_important = false global.action_1_color = 16777215 global.action_2_color = 16777215 global.action_amount = 2 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 1 global.important_cutscene = false global.can_attack = true global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 global.attack_cycle = 0 global.attack_cycle_max = 6 global.enemy_mode = 0 global.enemy_mode_previous = 0 global.enemy_mode_gen = 0 global.enemy_mode_gen_previous = 0 if (global.sound_carry_overworld == false) { scr_audio_stop_sound(0) audio_sound_gain(mus_mart_geno_wind_yellow, 1, 0) audio_sound_pitch(mus_mart_geno_wind_yellow, 1) audio_play_sound(mus_mart_geno_wind_yellow, 20, true) } audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 instance_create(318, 232, obj_martlet_g_body) instance_create(318, 96, obj_martlet_g_head) instance_create(292, 118, obj_martlet_g_hand_left) instance_create(336, 118, obj_martlet_g_hand_right) global.enemy_target_x = obj_martlet_g_body.x global.enemy_target_y = obj_martlet_g_body.y - 112 global.last_text_move_select = -1 instance_create(0, 0, obj_battle_fade_in_screen) instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(0, 0, obj_text_battle_stat_name) instance_create(0, 0, obj_text_battle_stat_lv) instance_create(244, 405, obj_text_hp) instance_create(0, 0, obj_text_hp_stat) instance_create(0, 0, obj_background_boss_battle_2_yellow) instance_create(319, 320, obj_dialogue_box_battle_transformation_any) instance_create(380, 74, obj_quote_bubble_battle_yellow_3) instance_create(0, 0, obj_quote_battle_martlet_genocide_intro) instance_create(31, 431, obj_fight) instance_create(184, 431, obj_act) instance_create(344, 431, obj_item) instance_create(499, 431, obj_mercy) global.soul_mode = "Red" instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) with (obj_heart_battle_fighting_parent) moveable = false instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) with (obj_heart_battle_menu) image_alpha = 0 global.boss_mini = false global.enemy_attack = "Nothing" global.image_alpha_enemy_attacking_immunity = true }