function scr_generate_battle_penilla_solo() //gml_Script_scr_generate_battle_penilla_solo { global.battle_enemy_name_1 = "penilla a" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = -1 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 35 global.max_hp_enemy = 35 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 3 global.enemy_defense_stat = 3 global.enemy_vulnerable = true global.enemy_attacking = false global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = true global.enemy_special_text = 0 global.enemy_exp = 3 global.enemy_gold = 2 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_2_important = false global.action_1_color = 16777215 global.action_2_color = 16777215 global.action_amount = 2 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 1 global.important_cutscene = false global.can_attack = true global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 global.enemy_mode = 0 global.enemy_mode_previous = 0 global.enemy_mode_gen = 0 global.enemy_mode_gen_previous = 0 scr_audio_stop_sound(0) script_execute(gml_Script_scr_determine_enemy_music_yellow) audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 instance_create(368, 240, obj_penilla_body_a) instance_create(388, 188, obj_penilla_head_a) instance_create(368, 188, obj_penilla_hands_a) instance_create(390, 232, obj_penilla_tail_a) global.enemy_damage_x = obj_penilla_head_a.x - 20 global.enemy_damage_y = obj_penilla_head_a.y global.enemy_target_x = obj_penilla_head_a.x - 20 global.enemy_target_y = obj_penilla_head_a.y script_execute(gml_Script_scr_create_background_battle_yellow) instance_create(0, 0, obj_battle_fade_in_screen) instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(0, 0, obj_text_battle_stat_name) instance_create(0, 0, obj_text_battle_stat_lv) instance_create(244, 405, obj_text_hp) instance_create(0, 0, obj_text_hp_stat) instance_create(32, 250, obj_dialogue_box_battle) instance_create(31, 431, obj_fight) instance_create(184, 431, obj_act) instance_create(344, 431, obj_item) instance_create(499, 431, obj_mercy) global.last_text_move_select = 0 global.soul_mode = "Red" instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) instance_create(0, 0, obj_dialogue_battle_move_select_intro) }