function scr_generate_battle_slither_solo() { global.battle_enemy_name_1 = "slither a"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 90; global.max_hp_enemy = 90; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 8; global.enemy_defense_stat = 7; global.enemy_vulnerable = true; global.enemy_attacking = false; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = true; global.enemy_special_text = 0; global.enemy_exp = 46; global.enemy_gold = 10; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_3_important = false; global.action_1_color = 16777215; global.action_2_color = 16777215; global.action_3_color = 16777215; global.action_amount = 3; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.action_3_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; global.enemy_mode = 0; global.enemy_mode_previous = 0; global.enemy_mode_gen = 0; global.enemy_mode_gen_previous = 0; scr_audio_stop_sound(0); script_execute(scr_determine_enemy_music_yellow); audio_extend = false; global.sound_carry_battle = false; global.mettaton_voice_count = 1; instance_create(316, 170, obj_slither_body_a); global.enemy_damage_x = obj_slither_body_a.x - 12; global.enemy_damage_y = obj_slither_body_a.y - 42; global.enemy_target_x = obj_slither_body_a.x - 12; global.enemy_target_y = obj_slither_body_a.y - 42; script_execute(scr_create_background_battle_yellow); instance_create(0, 0, obj_battle_fade_in_screen); instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(32, 250, obj_dialogue_box_battle); instance_create(31, 431, obj_fight); instance_create(184, 431, obj_act); instance_create(344, 431, obj_item); instance_create(499, 431, obj_mercy); instance_create_depth(0, 0, -500, obj_battle_enemy_effect_slither_fog); global.last_text_move_select = 0; global.soul_mode = "Red"; instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); instance_create(0, 0, obj_dialogue_battle_move_select_intro); }