function scr_generate_battle_trihecta_separated() { var battle_phase_step = global.battle_phase_step; global.battle_enemy_name_1 = "tri"; global.battle_enemy_name_2 = "hec"; global.battle_enemy_name_3 = "ta"; if (battle_phase_step == 0) { global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; } global.attacking_damage_cap = -1; global.attacking_damage_cap_2 = -1; global.attacking_damage_cap_3 = -1; if (battle_phase_step == 0) { global.hit_self = false; global.hurt_self = false; } var new_current_hp = max(1, floor(global.current_hp_enemy / 3)); global.current_hp_enemy = 60; global.current_hp_enemy_2 = 60; global.current_hp_enemy_3 = 60; global.max_hp_enemy = 60; global.max_hp_enemy_2 = 60; global.max_hp_enemy_3 = 60; global.last_hp_enemy = global.current_hp_enemy; global.last_hp_enemy_2 = global.current_hp_enemy_2; global.last_hp_enemy_3 = global.current_hp_enemy_3; global.current_hp_enemy_draw = global.current_hp_enemy; global.current_hp_enemy_draw_2 = global.current_hp_enemy_2; global.current_hp_enemy_draw_3 = global.current_hp_enemy_3; global.enemy_low_hp = false; global.enemy_low_hp_2 = false; global.enemy_low_hp_3 = false; global.enemy_hit = false; global.enemy_hit_2 = false; global.enemy_hit_3 = false; global.enemy_hurt = false; global.enemy_hurt_2 = false; global.enemy_hurt_3 = false; global.enemy_attack_stat = 7; global.enemy_attack_stat_2 = 7; global.enemy_attack_stat_3 = 7; global.enemy_defense_stat = 8; global.enemy_defense_stat_2 = 8; global.enemy_defense_stat_3 = 8; global.enemy_vulnerable = true; global.enemy_vulnerable_2 = true; global.enemy_vulnerable_3 = true; if (battle_phase_step == 0) global.enemy_attacking = false; global.enemy_sparing = true; global.enemy_sparing_2 = true; global.enemy_sparing_3 = true; global.enemy_dead = false; global.enemy_dead_2 = false; global.enemy_dead_3 = false; global.enemy_spared = false; global.enemy_spared_2 = false; global.enemy_spared_3 = false; global.enemy_betrayed = false; global.enemy_betrayed_2 = false; global.enemy_betrayed_3 = false; global.enemy_fleeable = true; global.enemy_special_text = 0; global.enemy_special_text_2 = 0; global.enemy_special_text_3 = 0; global.enemy_exp = 9; global.enemy_exp_2 = 9; global.enemy_exp_3 = 9; global.enemy_gold = 4; global.enemy_gold_2 = 4; global.enemy_gold_3 = 4; global.enemy_count = 3; global.turns_passed = 0; if (battle_phase_step == 0) { global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } global.action_1_important = false; global.action_1_important_2 = false; global.action_1_important_3 = false; global.action_2_important = false; global.action_2_important_2 = false; global.action_2_important_3 = false; global.action_3_important = false; global.action_3_important_2 = false; global.action_3_important_3 = false; global.action_1_color = 16777215; global.action_1_color_2 = 16777215; global.action_1_color_3 = 16777215; global.action_2_color = 16777215; global.action_2_color_2 = 16777215; global.action_2_color_3 = 16777215; global.action_3_color = 16777215; global.action_3_color_2 = 16777215; global.action_3_color_3 = 16777215; global.action_amount = 1; global.action_amount_2 = 1; global.action_amount_3 = 1; if (battle_phase_step == 0) { global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; } global.action_1_selected_count = 0; global.action_1_selected_count_2 = 0; global.action_1_selected_count_3 = 0; global.action_2_selected_count = 0; global.action_2_selected_count_2 = 0; global.action_2_selected_count_3 = 0; global.action_3_selected_count = 0; global.action_3_selected_count_2 = 0; global.action_3_selected_count_3 = 0; global.spare_selected_count = 0; global.hit_count = 0; global.hit_count_2 = 0; global.hit_count_3 = 0; global.miss_count = 0; global.miss_count_2 = 0; global.miss_count_3 = 0; global.no_hit_count = 0; global.no_hit_count_2 = 0; global.no_hit_count_3 = 0; if (battle_phase_step == 0) { global.hurt_self_count = 0; global.hurt_self_turn_count = 0; } global.item_use_count = 0; global.item_gift_count = 0; global.item_gift_count_2 = 0; global.item_gift_count_3 = 0; global.enemy_mode = 0; global.enemy_mode_previous = 0; global.enemy_mode_2 = 0; global.enemy_mode_2_previous = 0; global.enemy_mode_3 = 0; global.enemy_mode_3_previous = 0; global.enemy_mode_gen = 0; global.enemy_mode_gen_previous = 0; global.enemy_mode_gen_2 = 0; global.enemy_mode_gen_2_previous = 0; global.enemy_mode_gen_3 = 0; global.enemy_mode_gen_3_previous = 0; if (battle_phase_step == 0) { scr_audio_stop_sound(0); script_execute(scr_determine_enemy_music_yellow); audio_extend = false; global.sound_carry_battle = false; global.mettaton_voice_count = 1; } instance_create(318, 196, obj_tri_separated); global.enemy_damage_x = obj_tri_separated.x; global.enemy_damage_y = obj_tri_separated.y; global.enemy_target_x = obj_tri_separated.x; global.enemy_target_y = obj_tri_separated.y; instance_create(208, 196, obj_hec_separated); global.enemy_damage_x_2 = obj_hec_separated.x; global.enemy_damage_y_2 = obj_hec_separated.y; global.enemy_target_x_2 = obj_hec_separated.x; global.enemy_target_y_2 = obj_hec_separated.y; instance_create(432, 196, obj_ta_separated); global.enemy_damage_x_3 = obj_ta_separated.x; global.enemy_damage_y_3 = obj_ta_separated.y; global.enemy_target_x_3 = obj_ta_separated.x; global.enemy_target_y_3 = obj_ta_separated.y; if (battle_phase_step == 0) { script_execute(scr_create_background_battle_yellow); instance_create(0, 0, obj_battle_fade_in_screen); instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(32, 250, obj_dialogue_box_battle); instance_create(31, 431, obj_fight); instance_create(184, 431, obj_act); instance_create(344, 431, obj_item); instance_create(499, 431, obj_mercy); global.last_text_move_select = 0; global.soul_mode = "Red"; instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); instance_create(0, 0, obj_dialogue_battle_move_select_intro); } else if (battle_phase_step == 1) { global.last_text_move_select = -1; } script_execute(scr_determine_attacking_damage_stat_critical); }