function scr_genocide_flags_darkruins_yellow() //gml_Script_scr_genocide_flags_darkruins_yellow { global.dark_ruins_flag[3] = 1 global.dark_ruins_flag[7] = 1 global.dark_ruins_flag[8] = 1 global.dark_ruins_flag[12] = 1 global.dark_ruins_flag[13] = 1 global.dark_ruins_flag[14] = 1 global.dark_ruins_flag[17] = 2 global.dark_ruins_genocide_complete = 1 if (global.dark_ruins_boss_status[1] != 1) global.dark_ruins_boss_status[1] = 2 if (global.dark_ruins_boss_status[3] != 1) global.dark_ruins_boss_status[3] = 2 }