function scr_genocide_flags_darkruins_yellow() { global.dark_ruins_flag[3] = 1; global.dark_ruins_flag[7] = 1; global.dark_ruins_flag[8] = 1; global.dark_ruins_flag[12] = 1; global.dark_ruins_flag[13] = 1; global.dark_ruins_flag[14] = 1; global.dark_ruins_flag[17] = 2; global.dark_ruins_genocide_complete = 1; if (global.dark_ruins_boss_status[1] != 1) global.dark_ruins_boss_status[1] = 2; if (global.dark_ruins_boss_status[3] != 1) global.dark_ruins_boss_status[3] = 2; }