var info; function scr_item_info(argument0) //gml_Script_scr_item_info { var item = argument0 info[0] = "* Info message" switch item { case "Lemonade": info[0] = "* \"Lemonade\" - Heals 7 HP#* (Doesn't smell too appetizing.)" break case "Pebble Ammo": info[0] = "* \"Pebbles\" - Weapon AT 3#* (Like rocks, but smaller.#* Good makeshift ammo.)" break case "Silver Ammo": info[0] = "* \"Silver Ammo\" - Weapon AT 3#* (A pack of reflective pellets.)" info[1] = "* (They'd fit nicely in# a six-shooter.)" info[2] = "* (A perfect shot deals# extra damage.)" break case "Glass Ammo": info[0] = "* \"Glass Ammo\" - Weapon AT 5#* (Literal shards of glass.# Yep.)" info[1] = "* (Restores 2 HP after every# attack.)" break case "Candy Corn": info[0] = "* \"Candy Corn\" - Restores 9 HP#* (Your teeth hurt just looking# at it.)" break case "Corn Dog": info[0] = "* \"Corn Dog\" - Restores 12 HP#* (A genuine Corn Dog with# soft, fluffy ears.)" break case "Patch": info[0] = "* \"Patch\" Armor DF 0#* (It's not strong but it's#trustworthy.)" break case "Feather": info[0] = "* \"Feather\" - Armor DF 2#* (An old, forgotten feather.#* It needs a good preening.)" break case "G. Bandana": info[0] = "* \"G. Bandana\" - Armor DF 12#* (The most stunning piece of# fabric you've ever seen.)" break case "Missing Poster": info[0] = "* (The grim reminder of# your mission. Justice# is needed.)" break case "G. Pear": info[0] = "* (Makes you invulnerable# for a pear of hits.)" break case "Rubber Ammo": info[0] = "* \"Rubber Ammo\" - Weapon AT 0#* (Small, safe, non-toxic# rubber pellets.)" break case "Sponge Cake": info[0] = "* \"Sponge Cake\" - Heals 14 HP" info[1] = "* (A delicious sponge that doesn't# scratch AND has 2x the# absorption!)" break case "Hndw Coffee": info[0] = "*\"Hndw Coffee\" - Heals 14 HP#* (It would take true bravery to# drink something this hot!)" break case "Hndw Pancake": info[0] = "* \"Hndw Pancake\" - Heals 16 HP #* (An off-the-griddle pancake with# honey-syrup.)" break case "G.B. Bear": info[0] = "* \"G.B. Bear\" - Heals 20 HP#* (A cookie made to look like# someone's face.)" info[1] = "* (What a creative and original# idea!)" break case "Hot Pop": info[0] = "* \"Hot Pop\" - Heals 14 HP#* (Piping hot chocolate, frozen,# then reheated.)" break case "Lukewarm Pop": info[0] = "* \"Lukewarm Pop\" - Heals 8 HP#* (Piping hot chocolate cooled to# lukewarm status.)" break case "Cold Pop": info[0] = "* \"Cold Pop\" - Heals 12 HP#* (Piping hot chocolate, cooled# cold.)" break case "G. Coffee": info[0] = "* \"G. Coffee\" - (Halves the# weight of your soul, giving you# a speed boost for three turns.)" info[1] = "* (Half delicious beverage, half# transition metal.)" info[2] = "* (Just smells like# coffee, though.)" break case "G. Cactus": info[0] = "* \"G. Cactus\" - (Heals 15 HP# for 3 turns. The first# bite hurts for 5 HP.)" info[1] = "* (The forbidden snack.)" break case "Adult Soda": info[0] = "* \"Adult Soda\" - Heals ??? HP#* (A transparent liquid# with no smell.)" break case "Packing Peanuts": info[0] = "* \"Packing Peanuts\" - Heals 10 HP" info[1] = "* (Ideal for preventing damage or# destruction of fragile stomach# contents.)" break case "Trail Mix": info[0] = "* \"Trail Mix\" - Heals 13 HP\"" info[1] = "* (Everything but the raisins# has been picked out.)" break case "Ice Tea": info[0] = "* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)" info[1] = "* (A label with a sketch of Mo# grinning is glued to the side.)" break case "Green Tea": info[0] = " \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP# for style.)" break case "Sea Tea": info[0] = " \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt# your system.)" info[1] = "* (A label reading \"The real# deal!\" is stuck on the glass.)" break case "Fruitcake": info[0] = " \"Fruitcake\" - Heals 25 HP\"#* (Somewhat dried fruitcake with# a few gemstones inside.)" break case "Spider Donut": info[0] = " \"Spider Donut\" - Heals 12 HP\"#* (A donut made with Spider# Cider in the batter.)" break case "Icewater": info[0] = " \"Icewater\" - Heals 15 HP#* (The prequel to ice tea.)" break case "Oasis Latte": info[0] = " \"Oasis Latte\" - Heals 25 HP#* (Coffee but fancier.)" break case "Cnm. Cookie": info[0] = " \"Cnm. Cookie\" - Heals 35 HP#* (One of the baked good# greats..)" break case "Root Beer": info[0] = " \"Root Beer\" - Heals 18 HP\"#* (It's family friendly!)" break case "Gunpowder": info[0] = " \"Gunpowder\" - Heals ??? HP\"#* (The forbidden spice.)" break case "Moss Salad": info[0] = " \"Moss Salad\" - Heals 17 HP\"#* (Looks like it could be from# another world...) " break case "Grassy Fries": info[0] = " \"Grassy Fries\" - Heals 14 HP\"#* (A pile of thin strings with a# layer of fuzz overtop.)" break case "Flower Stew": info[0] = " \"Flower Stew\" - Heals 20 HP\"#* (A cup of aromatic broth with# a floral garnish.)" break case "Gravity Granola": info[0] = " \"Gravity Granola\" - Heals 30 HP\"#* (\"The taste is out of this# world!\" ...Uh huh.) " break case "Dihydrogen Monoxide": info[0] = " \"H2O\" - Heals 20 HP\"#* (Chemically inclined liquid.)" break case "Popato Chisps": info[0] = " \"Popato Chisps\" - Heals 13HP\"#* (Regular old popato chisps.)" break case "Beef Jerky": info[0] = " \"Beef Jerky\" - Heals 16 HP\"#* (A convenience store# delicacy.)" break case "Cake": info[0] = " \"Cake\" - Heals 30 HP\"#* (A lemon cake with cherries on# top.)" break case "Floral Cupcake": info[0] = " \"Floral Cupcake\" - Heals 50 HP\"" info[1] = "* (A beautiful pastry, crowned# with a golden flower made of# icing.)" break case "Hot Dog": info[0] = " \"Hot Dog\" - Heals 20 HP\"#* (A food representative of your# go-to insult.)" break case "Monster Candy": info[0] = " \"Monster Candy\" - Heals 10 HP\"" info[1] = "* (The sweet smell of# butterscotch wafts from the# wrapper.)" break case "Monster Candy+": info[0] = " \"Monster Candy+\" - Heals 15 HP\"#* (A tasty treat with# twice-enriched Sugar Flavor.)" break case "C-B Strudel": info[0] = " \"C-B Strudel\" - Heals 30 HP\"#* (Made from fresh cinnamon and# butterscotch.)" break case "Corn Chowder": info[0] = " \"Corn Chowder\" - Heals 15 HP\"#* (Weeks-old leftovers from# Ceroba's fridge.)" break case "Feisty Slider": info[0] = " \"Feisty Slider\" - Heals 30 HP\"" info[1] = "* (A small burger with big# flavor! Just 30G at the# Saloon!)" info[2] = "* (...Says an ad printed on its# wrapper.)" break case "Honeydew Pin": info[0] = "* \"Honeydew Pin\" - Armor DF 4#* (A pin advertising the Honeydew# Resort in Snowdin.)" break case "Band Merch Pin": info[0] = "* \"Band Merch Pin\" - Armor DF 5#* (A pin commemorating a concert# you didn't go to..)" break case "Steel Buckle": info[0] = "* \"Steel Buckle\" - Armor DF 7#* (A shiny belt buckle made of# fine materials.)" break case "Safety Jacket": info[0] = "* \"Safety Jacket\" - Armor DF 6" info[1] = "* (A small jacket that protects# its wearer from the world's# dangers.)" break case "Safety Goggles": info[0] = "* \"Safety Goggles\" - Armor DF 9#* (Paramount to all Steamworks# employees.)" break case "Delta Rune Patch": info[0] = "* \"Delta Rune Patch\" - Armor DF 10#* (The Kingdom of Monsters'# official insignia.)" break case "Silver Scarf": info[0] = "* \"Silver Scarf\" - Armor DF 6#* (A glistening scarf, woven# with love and care.)" info[1] = "* (Restores 2 HP after every# turn.)" break case "Lukewarm Coffee": info[0] = "* (A once sizzling Honeydew# Coffee.)" info[1] = "* (It's cooled down a lot.)" info[2] = "* (It was probably left sitting# in the snow a while.)" break case "Soggy Mitten": info[0] = "* (An old, soggy mitten. It's too# wet to keep anything warm.)" break case "Matches": info[0] = "* (A bundle of damp matches.)" info[1] = "* (Looks like there are just# enough dry ones to start a nice# fire.)" break case "Snowdin Map": info[0] = "* (It's a hand-drawn map.)" info[1] = "* (It seems more colorful than the# real Snowdin.)" break case "Pickaxe": info[0] = "* (A sturdy pickaxe.)" break case "Ice Pellets": info[0] = "* \"Ice Ammo\" - Weapon AT 6#* (Very conveniently shaped ice# cubes.)" info[1] = "* (They don't seem to be melting# either.)" info[2] = "* (How thoughtful of them!)" break case "Cff Bean Ammo": info[0] = "* \"Coffee Ammo\" - Weapon AT 4" info[1] = "* (There's no way you could eat# them, but they might still be# of use.)" break case "Super Ammo": info[0] = "* \"Super Ammo\" - Weapon AT 15#* (Regular toy gun ammo sold# at your favorite convenience store.)" info[1] = "* (Boasts a \"Premium\" sticker on# the top of the packaging.)" break case "Flint": info[0] = "* \"Flint Ammo\" - Weapon AT 9#* (A dusty, black rock.# Might be useful for combat.)" break case "Nails": info[0] = "* \"Nails\" - Weapon AT 10#* (Small, pointed pieces of# steel.)" info[1] = "* (Could be quite effective if# fired at a high velocity.)" break case "Friendliness Pellets": info[0] = "* \"F. Pellets\" - Weapon AT 11#* (A token of the bond between# you and Your Best Friend.)" break case "Golden Scarf": info[0] = "* \"Golden Scarf\" - Armor DF 25#* (It's emitting a violently# golden shine.)" break case "Fancy Holster": info[0] = "* \"Fancy Holster\" - Armor DF 8#* (A leather weapon-holder,# perfect for duels at noon.)" break case "Videotape": info[0] = "* (...)" break case "H. Acid": info[0] = "* (An extremely dangerous# compound. Handle with caution.)" break case "Necklace": info[0] = "* (A broken but dazzling# necklace.)" info[1] = "* (Can't be worn but could be# worth something.)" break } scr_text() with (msg) { var msg_number = array_length_1d(info) for (var i = 0; i < msg_number; i++) message[i] = info[i] } }