function scr_late_audio_enemy_encounter() //gml_Script_scr_late_audio_enemy_encounter { var game_mode = global.game_mode var battle_enemy_name = global.battle_enemy_name if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "martlet pacifist") { if (global.sound_carry_overworld == false) { scr_audio_stop_sound(0) audio_sound_gain(mus_martletbattle_yellow, 1, 0) audio_sound_pitch(mus_martletbattle_yellow, 1) audio_play_sound(mus_martletbattle_yellow, 20, true) } audio_extend = false } } }