function scr_martlet_pacifist_no_attack() //gml_Script_scr_martlet_pacifist_no_attack { global.turns_passed += 1 global.last_action_selected = "Nothing" global.hurt_self = global.hit_self global.hit_self = false global.enemy_hurt = global.enemy_hit global.enemy_hit = false global.item_used = global.item_use global.item_use = "Nothing" global.item_gifted = global.item_gift global.item_gift = "Nothing" if (global.last_text_move_select < 1) global.last_text_move_select += 1 global.determine_attack_priority = 1 script_execute(gml_Script_scr_determine_enemy_attack_yellow) if (global.important_cutscene == false) { with (obj_heart_battle_menu) event_user(0) } instance_destroy() }