function scr_screenshake_battle_custom() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); screenshake.battle_screenshake_duration = argument[0]; screenshake.battle_screenshake_intensity = argument[1]; screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration; }