function scr_sme_yellow_rhythm_out_gen_end_script_bowll() //gml_Script_scr_sme_yellow_rhythm_out_gen_end_script_bowll { if (audio_play == 496 || audio_play == 510) { with (obj_sme_yellow_rhythm_generator) alarm[0] = 30 } else { with (obj_dialogue_box_battle_transformation_any) sc_direction = "Out" } }