function scr_start_enemy_attacking_martlet_genocide() //gml_Script_scr_start_enemy_attacking_martlet_genocide { instance_create(319, 320, obj_dialogue_box_battle_transformation_any) instance_create(380, 74, obj_quote_bubble_battle_yellow_3) var enemy_mode = global.enemy_mode switch enemy_mode { case 2: scr_audio_fade_out_battle(1000) instance_create(0, 0, obj_quote_battle_martlet_genocide_attack) break case 3: if (global.turns_passed == 0 && global.enemy_mode_previous == 4) scr_audio_fade_out_battle(1000) instance_create(0, 0, obj_quote_battle_martlet_genocide_fight) break } instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) }