function scr_start_enemy_attacking_martlet_genocide() { instance_create(319, 320, obj_dialogue_box_battle_transformation_any); instance_create(380, 74, obj_quote_bubble_battle_yellow_3); var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 2: scr_audio_fade_out_battle(1000); instance_create(0, 0, obj_quote_battle_martlet_genocide_attack); break; case 3: if (global.turns_passed == 0 && global.enemy_mode_previous == 4) scr_audio_fade_out_battle(1000); instance_create(0, 0, obj_quote_battle_martlet_genocide_fight); break; } instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); }