function scr_start_enemy_attacking_slither_solo() //gml_Script_scr_start_enemy_attacking_slither_solo { instance_create(319, 320, obj_dialogue_box_battle_transformation_any) instance_create(372, 52, obj_quote_bubble_battle_yellow_2) instance_create_depth(0, 0, -1000, obj_quote_battle_slither_a) instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) }