function scr_start_enemy_no_attack_insomnitot_duo() //gml_Script_scr_start_enemy_no_attack_insomnitot_duo { var battle_menu_number = global.battle_menu_number var fight_number = global.fight_number var act_number = global.act_number var enemy_dead = global.enemy_dead var enemy_dead_2 = global.enemy_dead_2 var enemy_spared = global.enemy_spared var enemy_spared_2 = global.enemy_spared_2 end_loop = false if (battle_menu_number == 1) { if (fight_number == 1) { if (enemy_dead == false && enemy_spared == false) { instance_create(220, 132, obj_quote_bubble_battle_yellow_2) instance_create(0, 0, obj_quote_battle_insomnitot_a_no_attack) } else if (enemy_dead_2 == false && enemy_spared_2 == false) { instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse) instance_create(0, 0, obj_quote_battle_insomnitot_b_no_attack) } } else if (fight_number == 2) { if (enemy_dead_2 == false && enemy_spared_2 == false) { instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse) instance_create(0, 0, obj_quote_battle_insomnitot_b_no_attack) } else if (enemy_dead == false && enemy_spared == false) { instance_create(220, 132, obj_quote_bubble_battle_yellow_2) instance_create(0, 0, obj_quote_battle_insomnitot_a_no_attack) } } } else if (battle_menu_number == 2) { if (act_number == 1) { instance_create(220, 132, obj_quote_bubble_battle_yellow_2) instance_create(0, 0, obj_quote_battle_insomnitot_a_no_attack) } else if (act_number == 2) { instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse) instance_create(0, 0, obj_quote_battle_insomnitot_b_no_attack) } } else { var random_number = irandom_range(1, 2) while (end_loop == false) { if (random_number == 1 && enemy_dead == false && enemy_spared == false) { instance_create(220, 132, obj_quote_bubble_battle_yellow_2) instance_create(0, 0, obj_quote_battle_insomnitot_a_no_attack) end_loop = true break } else if (random_number == 2 && enemy_dead_2 == false && enemy_spared_2 == false) { instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse) instance_create(0, 0, obj_quote_battle_insomnitot_b_no_attack) end_loop = true break } else { if (random_number == 1) random_number = 2 else random_number = 1 continue } } } }