function scr_start_enemy_no_attack_martlet_genocide() { instance_create(380, 74, obj_quote_bubble_battle_yellow_3); var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 1: instance_create(0, 0, obj_quote_battle_martlet_genocide_standard); break; case 2: instance_create(0, 0, obj_quote_battle_martlet_genocide_attack); break; case 4: instance_create(0, 0, obj_quote_battle_martlet_genocide_apologize); break; } }