function scr_start_enemy_no_attack_martlet_genocide() //gml_Script_scr_start_enemy_no_attack_martlet_genocide { instance_create(380, 74, obj_quote_bubble_battle_yellow_3) var enemy_mode = global.enemy_mode switch enemy_mode { case 1: instance_create(0, 0, obj_quote_battle_martlet_genocide_standard) break case 2: instance_create(0, 0, obj_quote_battle_martlet_genocide_attack) break case 4: instance_create(0, 0, obj_quote_battle_martlet_genocide_apologize) break } }