function scr_talking_axis() //gml_Script_scr_talking_axis { switch current_char { case " ": case "*": break default: var axis_talknoise = snd_talk_axis audio_stop_sound(axis_talknoise) audio_play_sound(axis_talknoise, 20, false) } switch current_char { case ".": case ",": case "?": case "!": break default: can_talk = true } }