function scr_talking_axis() { switch (current_char) { case " ": case "*": break; default: var axis_talknoise = 111; audio_stop_sound(axis_talknoise); audio_play_sound(axis_talknoise, 20, false); } switch (current_char) { case ".": case ",": case "?": case "!": break; default: can_talk = true; } }