function scr_talking_dina() //gml_Script_scr_talking_dina { switch current_char { case " ": case "*": break default: audio_stop_sound(snd_talk_default) audio_play_sound(snd_talk_default, 20, false) } switch current_char { case ".": case ",": case "?": case "!": break default: can_talk = true } }