function scr_talking_flowey_2() //gml_Script_scr_talking_flowey_2 { switch current_char { case " ": case "*": break default: audio_stop_sound(sndfnt_flowey_2) audio_play_sound(sndfnt_flowey_2, 20, false) } switch current_char { case ".": case ",": case "?": case "!": break default: can_talk = true } }