function scr_talking_guardener() //gml_Script_scr_talking_guardener { var voice_pitch = 0.25 if (argument_count > 0) voice_pitch = argument[0] switch current_char { case " ": case "*": break default: var gardener_talknoise = snd_talk_axis audio_sound_pitch(gardener_talknoise, voice_pitch) audio_stop_sound(gardener_talknoise) audio_play_sound(gardener_talknoise, 20, false) } switch current_char { case ".": case ",": case "?": case "!": break default: can_talk = true } }