function seq_pacifist_credits_Moment_6() //gml_Script_seq_pacifist_credits_Moment_6 { room_goto(rm_credits_paci_intermission) } function seq_pacifist_credits_Moment_7() //gml_Script_seq_pacifist_credits_Moment_7 { if (global.snowdin_flag[3] >= 2) global.ending_sequence = layer_sequence_create("sequence_layer_deep", 98, 120, 1) else global.ending_sequence = layer_sequence_create("sequence_layer_deep", 104, 120, 26) } function seq_pacifist_credits_Moment_8() //gml_Script_seq_pacifist_credits_Moment_8 { if variable_global_exists("ending_sequence") layer_sequence_destroy(global.ending_sequence) } function seq_pacifist_credits_Moment_9() //gml_Script_seq_pacifist_credits_Moment_9 { var sale_number = 0 for (var i = 1; i < array_length(global.extra_flag); i++) { if (global.extra_flag[i] == true) sale_number += 1 } if (sale_number <= 3) global.ending_sequence = layer_sequence_create("sequence_layer_deep", 96, 120, 0) else if (sale_number < 9) global.ending_sequence = layer_sequence_create("sequence_layer_deep", 96, 120, 13) else global.ending_sequence = layer_sequence_create("sequence_layer_deep", 96, 120, 18) } function seq_pacifist_credits_Moment_10() //gml_Script_seq_pacifist_credits_Moment_10 { if (global.dunes_flag[7] > 0) global.ending_sequence = layer_sequence_create("sequence_layer_deep", 160, 120, 27) else global.ending_sequence = layer_sequence_create("sequence_layer_deep", 160, 120, 30) }