event_inherited() up_sprite = 127 right_sprite = 124 down_sprite = 120 left_sprite = 123 up_sprite_idle = 135 right_sprite_idle = 132 down_sprite_idle = 130 left_sprite_idle = 134 action_sprite = false scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "left" walk_collider = -4 npc_voice_sfx = 106