draw_set_color(c_white); draw_set_font(fnt_arcade); draw_text_transformed(85, 50, string_hash_to_newline(arcade_score), 0.5, 0.5, 0); var lives_x = 210; var lives_y = 58; if (arcade_lives > 0) draw_sprite(spr_arcade_health, 0, lives_x + 14, lives_y); if (arcade_lives > 1) draw_sprite(spr_arcade_health, 0, lives_x + 7, lives_y); if (arcade_lives > 2) draw_sprite(spr_arcade_health, 0, lives_x, lives_y); if (arcade_intro == true) { draw_set_alpha(arcade_intro_alpha); draw_sprite(spr_arcade_tutorial, 0, room_width / 2, room_height / 2); draw_set_alpha(1); } if (arcade_start_screen) draw_sprite(spr_arcade_start, 0, room_width / 2, room_height / 2); if (arcade_game_over) { draw_set_halign(fa_center); draw_sprite(spr_arcade_game_over, 0, room_width / 2, room_height / 2); draw_text_transformed(160, 60, string_hash_to_newline("SCORE: " + string(arcade_score)), 0.5, 0.5, 0); draw_text_transformed(160, 160, string_hash_to_newline("GAME OVER"), 0.5, 0.5, 0); draw_set_halign(fa_left); } if (arcade_game_win) { draw_set_halign(fa_center); draw_sprite(spr_arcade_game_win, 0, room_width / 2, room_height / 2); draw_text_transformed(160, 60, string_hash_to_newline("SCORE: " + string(arcade_score)), 0.5, 0.5, 0); draw_text_transformed(160, 160, string_hash_to_newline("YOU WIN!"), 0.5, 0.5, 0); draw_set_halign(fa_left); }