alarm[0] = 45 image_speed = 0.2 arc_controls_open = false arc_logos_alpha = 1 arc_draw_menu_options = false arc_cursor_pos = 1 arc_title_x = 320 end_game = false overlay_alpha = 1 if (global.last_room_overworld == room) overlay_alpha = 0 scene = 0 global.mew_endless_unlocked = false instance_destroy(obj_transition) scr_cutscene_start() obj_pl.image_alpha = 0