switch (irandom_range(1, 4)) { case 1: idle_sprite = 3228; flip_sprite = 3688; shape_sprite = 3121; break; case 2: idle_sprite = 2099; flip_sprite = 2929; shape_sprite = 2986; break; case 3: idle_sprite = 110; flip_sprite = 3355; shape_sprite = 1459; break; case 4: idle_sprite = 3479; flip_sprite = 2619; shape_sprite = 1525; break; } sprite_index = flip_sprite; image_speed = 0; card_original_x = xstart; card_original_y = ystart; card_target_x = 0; card_target_y = 0; card_active = true; attack_stage = 0; audio_play_sound(snd_card_game_deal, 1, 0); depth = -999999;