if (card_draw_warning_rectangle == false) { if (!audio_is_playing(snd_bullet_warning)) audio_play_sound(snd_bullet_warning, 1, 0) card_draw_warning_rectangle = true } else card_draw_warning_rectangle = false if (card_warning_number < card_warning_max) { card_warning_number++ alarm[0] = 4 } else { alarm[1] = activation_delay card_warning_number = 0 }